The Maharaja, the Scientist and the Cocoon



Friday's (20 Nov) visit to a trio of museums started off with the Maharaja exhibition at the V&A. Highly enjoyable and a sumptious visual treat, the opulence and splendour of the jewellery, textiles and even armour definitely left an impression. I was very taken with the amazingly rich detail and the various motifs favoured by the different reigns. Art-wise, I was intrigued by the idea of the Ragamala, defined in the exhibition as "a visual expression of a mood evoked through music". Although exploratory in nature, somehow it hints at a sense of escapism. Interestingly, the majority of these works and the degree of craftsmanship exemplified wouldn't have seen the light of day if it weren't for the patronage of the Maharajas.

A showcase of innovations and inventions amidst interactive learning came next at the Science Museum's Wellcome Wing , the latter, helped by a mix of mechanical and digital installations enticing visitors to participate.

Over at the Natural History Museum's Darwin Centre, even more digital technology came into play with a novel way of saving one's favourite parts of the exhibition via a barcoded card. These can then be revisited online at a later time.

I think a point worth observing is that as more digital components are introduced in museums or simply across general use, user navigation and ultimately, the user experience is key in making the project a success.




Scratch & Win





The main vehicle of the campaign, the Scratch & Win cards were at first developed with the idea to communicate the benefits of canned food in terms of its packaging credo and comparable nutrition to fresh food. However, with Peter's input, these will now be proper promotional tools, where recipients stand a chance to win various (proposed) prizes from 2 cans of organic artichokes to a delectable Waitrose organic canned food hamper.

The reverse of the Scratch & Win cards will then highlight 3 facts, namely from three categories – environmental friendliness, 5-a-day servings and a 10-minute recipe idea. There will also be some copy to drive people to the website to learn more.

Round 2 – Logo development















In developing the logo for the "Win with Tin" campaign, I've been conciously trying to incorporate some element of the humble can, with the aim of creating a visual punch. The forerunner is the largest one, placed bottom right – comments are most welcome!

Work in Progress – concepts & sketches
































Now that the concept is finalised, it's time to develop the campaign visually. Round 1 of sketches starts off with designing the strapline, trying to incorporate the essence of a can into the logotype. 

Project workplan

Week ending 22 November
  • research consolidation
  • concept development
  • finalise concept
  • design development
  • identifying communication channels
Week ending 29 November
  • concept implementation/design 
  • feedback on design
  • refining design 
Week ending 4 December
  • rationale
  • boards
  • printing of final design



    Project outline














    "The consumer is king."

    In preparing the project outline, I've decided to revisit the brief to dissect it and ensure I had the essential components addressed. Here, I've opted to define "packaging decision makers" as consumers since this group would have the most effect on the demand for canned food.  

    Brief:
    To highlight the benefits of metal as a sustainable food packaging material, delivering healthy nutritious food

    Challenge:
    Consumer perception
    – Some of the views of canned food (from the survey I conducted) included "unhealthy", "inferior quality" and "a lot preservatives".

    Insight:
    – Lack of awareness of nutritional value of canned food.
    – People would like to think that it is important that their food is packaged in a sustainable/environmentally-friendly way (survey results: 75% stated more important, on a scale of 4 out of 5) but are probably unaware that buying canned food helps this cause.

    Key messages:
    From the research I've done, I've come up with 3 main benefits that I would like to communicate in this campaign:
    – canned fruit/veg is a convenient way of contributing towards your 5-a-day portions of fruit and veg
    – canned food makes for quick, easy cooking (while being nutritious and cheap)
    – canned food is eco-friendly (sustainably packaged and doesn't use extra energy to be stored)

    Primary target audience:
    Ideally, busy adults who appreciate quick, easy meals.

    The Big Idea:
    Amongst the concepts I've developed, I think that the strongest is "Win with Tin", where my aim is to get people to associate more positive notions about purchasing canned food.  The biggest hurdle in championing canned food in my opinion, is the negative way people feel about it currently. Thus, I've decided to position canned food in a way that allows people to realise that they're benefiting while simultaneously contributing to the environment; making them feel like they're already winners.

    Communication channels: 
    – 'Scratch & win' cards relating key messages, directing to campaign website for more info
    – ambient media (ideas still being developed)
    – website

    And the prelimary results are in!

    Interestingly, when asked what would make the participants buy more canned food, the following top 3 answers in order of popularity were:
    • better quality 
    • more recipes associated with canned food
    • packaging appearance
    For the first round of results from the survey on canned food, a pdf of the report can be found here.